Variable WORLD_TYPE_KEYSConst
WORLD_TYPE_KEYS: readonly [
"character::Character",
"character::PlayerProfile",
"access::OwnerCap",
"object_registry::ObjectRegistry",
"energy::EnergyConfig",
"fuel::FuelConfig",
"in_game_id::TenantItemId",
"inventory::ItemBurnedEvent",
"inventory::ItemMintedEvent",
"status::StatusChangedEvent",
"fuel::FuelEvent",
] = ...
Short
module::Typekeys, the single source of truth for what we resolve.